Home/AR/VR

AR and VR hardware that earns its weight.

★★★★★ 4.9 Rated on Google Inc. 5000 honoree · ISO 9001:2015

Optics, displays, sensors, and compact electronics engineered for headsets and wearables that ship. Jaycon designs and builds the hardware behind AR/VR products, from waveguides and IMUs to thermal and ergonomics, the same class of engineering behind reference platforms like Quest, HoloLens, and Magic Leap.

  • Custom optics and lens design
  • Inertial and optical tracking
  • Compact, thermally-aware PCBs
  • Wearable ergonomics and weight balance
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Certifications & Awards ISO 9001:2015 THEA Award Inc. 5000 Growth Badge
What we deliver

Every subsystem behind an AR/VR device.

Optical, electronic, thermal, and mechanical hardware for headsets and wearables that ship to real users.

Optics and displays

Optics & displays

Waveguide, pancake, and Fresnel optics with micro-OLED or LCD displays. Plastic or glass lenses with AR coating and IPD adjustment.

IMU and sensors

IMU & sensors

6DoF inside-out tracking, IMU fusion, depth sensors, and camera arrays. Hand- and eye-tracking integration on supported platforms.

Compact PCBs

Compact PCBs

Rigid-flex and HDI boards packed into headset volumes. High-speed display and camera lanes routed for signal integrity.

Thermal and ergonomics

Thermal & ergonomics

Passive and active cooling, weight balance, and wearable comfort. We ship headsets that stay comfortable past four hours.

How we work

From concept to shippable headset.

Four phases. Optical, mechanical, electronic, and software hardware validated against real users.

01

Use case & architecture

AR, VR, or MR. Tethered or standalone. We map the use case to optics, FOV, sensor set, and compute budget.

02

Optical & mechanical

Lens design, eye relief, IPD adjustment, and headset ergonomics. CAD with thermal simulation on the enclosure.

03

Electronics & tracking

Compute board, sensor stack, and tracking calibration. Bring-up on engineering samples with the optics in the loop.

04

Validation & iteration

User testing on real hardware. We iterate on optics, thermals, and ergonomics until comfort and clarity targets are met.

AR/VR stack

Subsystem vs. what we deliver.

Ground-up custom hardware, benchmarked against reference platforms like Quest, HoloLens, and Magic Leap.

Optics

Pancake, waveguide, and Fresnel. Plastic injection-molded or polished glass with AR coating

Displays

Micro-OLED and fast-LCD panels driven for low-latency, high-persistence rendering

Tracking

Inside-out 6DoF, IMU fusion, depth sensors, hand and eye tracking

Compute

Snapdragon XR class, NVIDIA Jetson Orin, or Intel NUC-class embedded boards

Enclosure

Ergonomic, weight-balanced headset and wearable housings with active/passive cooling

Applications

Industrial training, surgical guidance, field service, and location-based VR

Fit & optics

Every headset gets a free fit-and-optics review.

Send us the CAD and our engineers walk the headset before tooling. Weight balance, optical alignment, and thermal venting flagged so it earns its weight on real heads.

  • Weight & balance

    Mass and center of gravity tuned for long, comfortable sessions.

  • Optics & IPD

    Lens alignment and IPD range checked against your display and optics.

  • Thermal & comfort

    Venting and facial-interface fit reviewed for heat and skin contact.

HeadsetRev BSTEP · 3.6 MB
1Weight balance 2Optics & IPD 3Thermal vents
Weight~ 380 g
OpticsPancake
IPD range58-72 mm
ReviewGood
Review is based on Jaycon best practices for AR & VR.
Optics we integrate

The right optics, matched to your headset.

Optical architectures picked for compactness, field of view, and brightness, for both see-through AR and immersive VR. Here is how the common approaches compare.

+ Top match
Pancake
Folded optics, VR
Compactness★★★★★
Field of view★★★★★
Light efficiency★★★★★
TypeVR
WeightLight
Slim, comfortable VRMatch 90
Standard
Fresnel
Fresnel lens, VR
Compactness★★★★★
Field of view★★★★★
Light efficiency★★★★★
TypeVR
WeightMedium
Wide field of viewMatch 85
See-through
Waveguide
Diffractive, AR
Compactness★★★★★
Field of view★★★★★
Light efficiency★★★★★
TypeAR
WeightLight
Slim AR glassesMatch 84
Bright AR
Birdbath
Beam-splitter, AR
Compactness★★★★★
Field of view★★★★★
Light efficiency★★★★★
TypeAR
WeightMedium
Bright AR viewersMatch 82

Ratings are a general guide. The optical approach is confirmed with your display, brightness, and form-factor targets during the fit-and-optics review.

FAQ

Common questions about AR/VR hardware.

Scope, optics, and what to expect on a Jaycon AR/VR engagement.

Do you build custom headsets or work with reference platforms?

Both. For most enterprise use cases, building on a reference platform like Quest or HoloLens cuts time-to-market. For specialized optics or form factors, a ground-up custom headset makes sense.

Can you design custom optics?

Yes. Plastic and glass lens design, AR coating, and Pantone color match. We work with optics partners for waveguide and pancake systems and run polishing and coating in our own facility.

Which engines do you support?

Unity 2022 LTS and Unreal Engine 5. We have shipped XR projects on both, with our own teams of Unity and Unreal engineers in-house.

How long does an AR/VR product take?

Reference platform integration runs 6 to 12 months. Custom hardware runs 18 to 30 months end-to-end. Optics design adds 4 to 8 weeks depending on complexity.

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