Optics, displays, sensors, and compact electronics engineered for headsets and wearables that ship. Jaycon designs and builds the hardware behind AR/VR products, from waveguides and IMUs to thermal and ergonomics, the same class of engineering behind reference platforms like Quest, HoloLens, and Magic Leap.
Optical, electronic, thermal, and mechanical hardware for headsets and wearables that ship to real users.
Waveguide, pancake, and Fresnel optics with micro-OLED or LCD displays. Plastic or glass lenses with AR coating and IPD adjustment.
6DoF inside-out tracking, IMU fusion, depth sensors, and camera arrays. Hand- and eye-tracking integration on supported platforms.
Rigid-flex and HDI boards packed into headset volumes. High-speed display and camera lanes routed for signal integrity.
Passive and active cooling, weight balance, and wearable comfort. We ship headsets that stay comfortable past four hours.
Four phases. Optical, mechanical, electronic, and software hardware validated against real users.
AR, VR, or MR. Tethered or standalone. We map the use case to optics, FOV, sensor set, and compute budget.
Lens design, eye relief, IPD adjustment, and headset ergonomics. CAD with thermal simulation on the enclosure.
Compute board, sensor stack, and tracking calibration. Bring-up on engineering samples with the optics in the loop.
User testing on real hardware. We iterate on optics, thermals, and ergonomics until comfort and clarity targets are met.
Ground-up custom hardware, benchmarked against reference platforms like Quest, HoloLens, and Magic Leap.
Pancake, waveguide, and Fresnel. Plastic injection-molded or polished glass with AR coating
Micro-OLED and fast-LCD panels driven for low-latency, high-persistence rendering
Inside-out 6DoF, IMU fusion, depth sensors, hand and eye tracking
Snapdragon XR class, NVIDIA Jetson Orin, or Intel NUC-class embedded boards
Ergonomic, weight-balanced headset and wearable housings with active/passive cooling
Industrial training, surgical guidance, field service, and location-based VR
Send us the CAD and our engineers walk the headset before tooling. Weight balance, optical alignment, and thermal venting flagged so it earns its weight on real heads.
Mass and center of gravity tuned for long, comfortable sessions.
Lens alignment and IPD range checked against your display and optics.
Venting and facial-interface fit reviewed for heat and skin contact.
Optical architectures picked for compactness, field of view, and brightness, for both see-through AR and immersive VR. Here is how the common approaches compare.
Ratings are a general guide. The optical approach is confirmed with your display, brightness, and form-factor targets during the fit-and-optics review.
Scope, optics, and what to expect on a Jaycon AR/VR engagement.
Both. For most enterprise use cases, building on a reference platform like Quest or HoloLens cuts time-to-market. For specialized optics or form factors, a ground-up custom headset makes sense.
Yes. Plastic and glass lens design, AR coating, and Pantone color match. We work with optics partners for waveguide and pancake systems and run polishing and coating in our own facility.
Unity 2022 LTS and Unreal Engine 5. We have shipped XR projects on both, with our own teams of Unity and Unreal engineers in-house.
Reference platform integration runs 6 to 12 months. Custom hardware runs 18 to 30 months end-to-end. Optics design adds 4 to 8 weeks depending on complexity.
From product design and rapid prototyping to precision injection molding and circuit board manufacturing.
We take your idea from sketch to working prototype, with a team that handles both the look and the engineering.
Explore service →Custom PCB design and assembly, reviewed by engineers before production so nothing gets built twice.
Explore service →Get a physical part in your hands fast. We use the right technology for your design so you can test and move forward.
Explore service →When you are ready to scale, we handle the tooling and run production so you can focus on your business.
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