AR, VR, digital twins, HMI, and training simulators built on Unity. C# scripting, XR Toolkit, and direct integration with the sensors, firmware, and devices we engineer, so what you see in 3D matches the hardware in the field.
3D, AR, and VR experiences that stay in sync with the devices, sensors, and firmware we build.
Quest, Vision Pro, HoloLens, and mobile AR built on Unity XR Toolkit with proper input mapping and occlusion.
Live 3D mirrors of physical equipment driven by sensor telemetry over MQTT, WebSocket, or REST from the device side.
Touchscreen HMIs, kiosks, and product-configurator apps that let users spec, inspect, and drive the product in 3D.
Unity clients talking to real hardware over BLE, Wi-Fi sockets, serial, or custom USB HID, with firmware built alongside.
Every project ships with documented assets, scripts, and build pipelines you can run yourself.
Use cases, target hardware, and key interactions are mapped. Scene wireframes drafted before any asset build.
3D models, textures, lighting, and physics tuned for the target framerate and platform.
C# logic, XR input handling, network sync, and hardware-side data integration via MQTT, BLE, or REST.
Performance tuning, multi-device QA, and signed builds delivered for sideload, store submission, or kiosk install.
What each Unity engagement produces, tuned for the target device and connected to real hardware.
| Use case | What you receive |
|---|---|
| AR / VR application | OpenXR build for Quest, Vision Pro, or HoloLens with input mapping, plus a sideload / store-ready package |
| Digital twin | Live 3D scene driven by MQTT / WebSocket / REST telemetry, with fault, temperature, and event states |
| HMI / kiosk | Touchscreen Unity app for Windows or Android, packaged for kiosk lockdown and unattended install |
| Product visualization | 3D configurator or showroom app with material, color, and option variants a buyer can explore |
| Training simulator | Scenario scenes with scoring, replay, and session logging for industrial, medical, or field teams |
| Hardware integration | C# device bridge (BLE, Wi-Fi socket, serial, USB HID) with firmware built alongside the Unity client |
Versions, devices, and how Unity connects to the hardware we build.
Unity 2022 LTS for stability and Unity 6 for new projects that target the latest XR features. URP for mobile and standalone XR, HDRP when fidelity is the priority.
Quest 2, Quest 3, Quest Pro, Vision Pro, and HoloLens 2, plus mobile AR on iOS and Android. We ship via OpenXR for portability across devices.
Yes. We design the firmware and the Unity client side by side. BLE, MQTT, REST, WebSocket, and custom USB HID bridges are all in scope, so the 3D view stays in sync with the real device.
Yes. Meta Horizon Store, App Store, Google Play, and Microsoft Store submission packages are prepared on request, including review-ready builds and metadata.
From product design and rapid prototyping to precision injection molding and circuit board manufacturing.
We take your idea from sketch to working prototype, with a team that handles both the look and the engineering.
Explore service →Custom PCB design and assembly, reviewed by engineers before production so nothing gets built twice.
Explore service →Get a physical part in your hands fast. We use the right technology for your design so you can test and move forward.
Explore service →When you are ready to scale, we handle the tooling and run production so you can focus on your business.
Explore service →